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Dragonvale mod invalid hash
Dragonvale mod invalid hash










dragonvale mod invalid hash
  1. Dragonvale mod invalid hash full#
  2. Dragonvale mod invalid hash windows#

Dragonvale mod invalid hash windows#

This is more or less how I made this minimod, I hope that everyone will find these informations useful for their needs, enjoy!Ĭlick to expand.The disrupt tool crashes because the graphickit_models.lib includes some xmls with invalid windows characters in their name, so when unpacking it can't create these xmls in your system and crashes before completing the task, hence why the list of the included xmls called graphickit_models.xml doesn't end properly like the others.

Dragonvale mod invalid hash full#

Yes exactly, since the hair have transparency (dictated by the brightness of an alpha map, like usual) this trick allowed me to use a full black alpha texture to make them actually fully transparent, thus "removing" his original head and hair without actually removing them.Īfter that it was just a matter of properly editing his jacket and legs textures, with special attention to the jacket _s mask that the shader used to determine where to apply the chevron pattern and the colour, and then the final touch was giving him the char01 facial definition file so his face animates properly instead of being frozen like the char36_endingavatar.

dragonvale mod invalid hash

:3eyes:įortunately he uses mostly unique materials so I was able to edit most of them to my needs using an hex editor like Hex Workshop, I've edited the torso and legs materials so he loads all the textures from his own folder, and I've edited the face and hair materials so they are both hair! I had to search in the _UNKNOWN gfx folder to identify the materials used by this model, it was a pain in the ass but at the end I've recognized his materials and tracked down the textures he uses, and I've discovered that the char36_endingavatar uses textures from a lot of folders: in the vanilla game the normal maps of his jacket are unused textures in Jordi's char03 folder, the pants texture and normals are unused files in Jordi's folder too just like the hands textures (probably it was an old version of Jordi considering how similar the suit is), and for the face and hair he uses the unused face and hair textures in Aiden's char01 folder. This is where the real challenge was, I had to do a very dirty workaround to remove its original head, and actually ended NOT removing it.

dragonvale mod invalid hash

However at this point I had the char36_endingavatar full model with both its own head and Aiden's capless head, since as you can see from its original graphickit file it's a single piece and not a composed model. Is the hair, then it was just a matter of properly adding them to the A_MainCharacters.E3_Demo_End_Avatar.xml












Dragonvale mod invalid hash